Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. Friendly reminder that autocannons are still terrible - in Player Features and Ideas Discussion [original thread]
200mm ACs are frigate sized weapons, and presumably enjoy their high position in the rankings due to the popularity of the Thrasher and Svipul (both of which are arguably good in spite of being saddled with autocannons). edit: since Stitch beat m...
- by Milton Middleson - at 2015.09.04 18:26:22
|
2. [SPERG] New jet engine graphics - in Player Features and Ideas Discussion [original thread]
Quote: Please note that you are showing Shock Diamonds in the new jet engine graphics, and those are a side effect of pushing aside the atmosphere. Surely you don't think we're flying through vacuum?
- by Milton Middleson - at 2015.09.01 21:06:14
|
3. t2 Burst - in Player Features and Ideas Discussion [original thread]
CCP delivers [Venture, T2 Burst] Warp Core Stabilizer II 5MN Y-T8 Compact Microwarpdrive Medium Shield Extender II Sensor Booster II, Targeting Range Script Salvager II Salvager II Salvager II Small Salvage Tackle I Small Salvage Tackle I Smal...
- by Milton Middleson - at 2015.09.01 20:19:22
|
4. "Smartbomb" Warfare Links - in Player Features and Ideas Discussion [original thread]
For one, this makes it even more impractical to try and run your links on-grid. For another, it makes roaming with links a massive pain, encouraging people to sit in one system to minimize the amount of time spent topping off the link timer.
- by Milton Middleson - at 2015.09.01 20:11:20
|
5. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
Quote: We knew the Thrasher would be controversial - its a really fresh and different design. It's not that the proposed redesign is a bad model - I certainly wouldn't suggest putting it in the circular file. But it is not as good the curren...
- by Milton Middleson - at 2015.06.19 19:52:15
|
6. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
The Thrasher is iconic, and is already one of the best looking ships in the game. The 'gills', frontal profile, etc... are very reminiscent of a shark or a piranha or something else aquatic and predatory. You get the idea. I'm not opposed to tweak...
- by Milton Middleson - at 2015.06.19 15:27:32
|
7. [Tech 3 BS Idea] The Frignaut - in Player Features and Ideas Discussion [original thread]
You could've just said "I hate frigates." Besides, pro pvp is done in cruisers.
- by Milton Middleson - at 2015.03.28 22:05:38
|
8. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Are you supposed to be able to use these offensively? I.e. can I use them to blind/spoof the locals' intel network?
- by Milton Middleson - at 2015.03.23 15:18:51
|
9. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Is the intention that mining 'drilling platforms' will actually mine minerals on their own? That's not necessarily a bad thing, but it is quite a radical paradigm shift. So long as they are sufficiently constrained and vulnerable, that could give ...
- by Milton Middleson - at 2015.03.23 14:42:37
|
10. Just a thought concerning D3's - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: Aeryn Maricadie wrote: Iroquoiss Pliskin wrote: The modes themselves aren't the problem. Real issue vs cruiser-sized target is the very small base signature size, and coupled with Defensive mode which reduces it ...
- by Milton Middleson - at 2015.03.23 05:08:42
|
11. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Quote: Why do they need it to function? Are they trying to use an E-link while there is a hostile fleet on grid? Well, theres the problem, deal with the other fleet, then it doesn't matter how far from the target you are sitting. Because a) ...
- by Milton Middleson - at 2015.03.12 17:25:26
|
12. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
I'm still pretty firmly convinced that the anxiety over interceptors is overblown. One aspect that does strike me as off is the cycle time on the T2 link. You not only get vastly superior range to the T1 module (fair enough - that's necessary for ...
- by Milton Middleson - at 2015.03.12 16:35:47
|
13. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Four hours is an awfully narrow window for attack. It does kind of hose off-tz people. What if prime time was a four hour time frame where stuff would come out of reinforcement, and then you have +2 hours on either side where attackers could knoc...
- by Milton Middleson - at 2015.03.03 18:53:25
|
14. Factional Warfare, interdiction sphere in plexes - in Player Features and Ideas Discussion [original thread]
You need to treat the disease, not the symptoms. *****-mode plexers are a symptom.
- by Milton Middleson - at 2015.01.19 03:09:34
|
15. low sec ore needs a huge buff - in Player Features and Ideas Discussion [original thread]
Low sec, where it is not simply dead, is an violent area where there is a high volume of hostile traffic and securing space is extremely difficult. Miining is a low income activity that relies heavily on security and the ability mine uninterrupte...
- by Milton Middleson - at 2015.01.02 23:51:53
|
16. Smuggling - in Player Features and Ideas Discussion [original thread]
Nothing's been announced. Smuggling still suffers from a dire lack of content as well as lack of tools. Even if a fully formed smuggling system was implemented tomorrow, there's still almost nothing to smuggle aside from drugs and random NPC goods...
- by Milton Middleson - at 2014.12.29 04:21:25
|
17. MMJD / BC / BS Changes & Power Creep - in Player Features and Ideas Discussion [original thread]
The first issue seems to be somewhat off-topic. Other than that, I fully endorse the concept. I think the heat for MMJD is the more elegant of the two, since it flows better, doesn't involve juggling scripts, and adds a distinct trade-off to pick...
- by Milton Middleson - at 2014.12.27 09:26:36
|
18. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
If teams had been a destroyable system upgrade/deployable where you could pick and choose to some extent instead of dependent on an awkward auction system with an erratic supply, they might've been a bit more popular and interesting. Props for do...
- by Milton Middleson - at 2014.12.17 16:17:45
|
19. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Quote: Oh look, a good idea that doesn't involve power creep buffing. The non-phased plasma/fusion/emp ammo for projectiles are ridiculously pointless for autocannon usage. The same change would utterly cripple ACs with close-range ammo. Amm...
- by Milton Middleson - at 2014.11.28 04:28:12
|
20. Best solo + booster for FW areas - in Warfare & Tactics [original thread]
An Archon would be the best booster post-Phoebe. It's super tough, so you don't have to worry about people ganking it and denying you boosts at a critical moment. Plus you can assign fighters to boost your solo dps.
- by Milton Middleson - at 2014.11.24 04:33:04
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |